A Reflective System for Music Practice: Designing Feedback Loops for Learning and Motivation
A software system that helps users build consistency and insight in skill development by structuring practice data into meaningful feedback loops and reflections.​​
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Context & Motivation
Maintaining consistent, effective practice is a challenge not because people lack motivation, but because progress is often invisible, feedback is delayed, and reflection is unstructured. As both a software developer and musician, I wanted to understand how tehcnology could support learning and accountability without relying on external pressure or rigid metrics.
This project began as a personal experiment to explore how data, when thoughtfully structured and surfaced, can influence behavior, attention, and motivation.
What I Built
I designed and implemented an end-to-end music practice workflow, including:
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A data model (ontology) capturing songs, song metadata, individual practice sessions, timestamps, and subjective self-assessments (how confidently or fluidly a piece felt during practice)
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A practice logging interface optimized for low friction and daily use, reducing the effort required to capture meaningful practice data
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Insight dashboards that surface patterns over time such as consistency, focus areas, and improvement cycles, making progress more visible
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A reflection layer that encourages users to notice correlations between effort, repetition, and perceived improvement
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Together, these components close the loop between action → data → reflection → behavior, making the learning process more visible, intentional, and self-directed.
What’s Interesting / Innovative
While the system does not incorporate machine learning or generative models, it explores several research-relevant ideas:
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Human-in-the-loop feedback: The system does not make decisions for the user; instead, it structures information to support reflection and self-directed improvement.
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Cognitive augmentation through representation: Small changes in how data is framed significantly affected motivation and perceived progress.
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Learning without explicit instruction: The system supports improvement by helping users notice patterns, rather than prescribing actions.​​
This work helped me understand how interface design, timing of feedback, and abstraction levels influence learning and engagement.
